Apex Legends 1.1.1 Update Patch Notes
UnlockLast Edited: April 16, 2019 at 7:36 PM
The Apex Legends 1.1.1 Update was released on April 16. The "thicc bois" got some buffs, Respawn started an event just for the Battle Pass, and more changes that you can read below.
You can check out the original patch notes post on Reddit.
In the original post, Respawn mentioned that they are aware and looking into a fix for a hit registration issue that sometimes occurs.
Legend Balancing[edit]
The 1.1 Update brought with it hitbox size changes, but Respawn employees said in the Reddit notes that they noticed that wasn't enough to help balance Gibraltar and Caustic.
"Starting with Patch 1.1.1, Gibraltar and Caustic will get a new perk added to their passive - Fortified, which reduces damage taken by 10%. Over the week or two following this change, we will be watching how they perform with this additional protection and aggressively tune it if they are still underpowered relative to their size. Our goal is to ensure both Legends are viable picks by the end of this process. Additionally, we’re also making a few quality of life kit adjustments to ensure their marquee abilities are a more impactful part of their individual playstyles. [1]
CAUSTIC:
Fortified Passive Perk added: reduces damage taken by 10%Gas Damage per tick increased: 1 -> 4Ultimate Throw distance increased: 28 meters -> 33 metersGIBRALTAR:
Fortified Passive Perk added: reduces damage taken by 10%Gun Shield health increased: 50 -> 75Weapon Balancing[edit]
"On the weapons side of the equation, we’ve made a number of changes to try to improve the power of long range gameplay. We’re reducing leg shot damage reductions on sniper category weapons, so you’re not punished for landing inaccurate shots at long distances. Given the semi-auto and low damage nature of our current sniper suite, coupled with the general speed and evasiveness of many Legend kits, it already takes several challenging shots to down someone at range. Because of this difficult sniper environment, we’re also reducing general sniper weapon sway and hitting the DMR with a few targeted buffs to make it more viable to engage Legends at range.
Separately from the sniper category, we are nerfing the Spitfire a bit, but our goal is to still keep it strong, as it’s a rarer spawning weapon. The Wingman is receiving a few magazine size nerfs, so that it doesn’t dominate the stock gun vs. stock gun battle early on due to its super high damage per bullet. Lastly, the Havoc is getting some general ammo and charge beam buffs to bring it in line as a viable energy ammo AR that competes with the R-301 and Flatine/Hemlok. The end goal is that the Havoc pressures a player’s ability to find Energy ammo, but is less dependent on finding attachments, whereas the R-301 and Flatline/Hemlok have less ammo pressure, but a higher reliance on finding more attachments to achieve power." [1]
G7 SCOUT / TRIPLE TAKE / LONGBOW DMR
Lowered leg shot damage reduction: 25% -> 10%Reduced base weapon sway by about 33%Reduced base sway speed by about 25%LONGBOW DMR
Increased fire rate 1.2 -> 1.6Increased magazine size Base mag increased: 5 -> 6 roundsCommon mag extender increased: 6 -> 8 roundsRare mag extender increased: 8 -> 10 roundsEpic mag extender increased: 10 -> 12 roundsHAVOC
Increased base magazine size: 25 -> 32 roundsCharge Beam Reduced cost per shot: 5 -> 4Increased close range damage: 55 -> 60Increased damage at range: 45 -> 50Close range damage falloff increased: 35m -> 75mRanged damage falloff increased: 75m -> 125mWINGMAN
Reduced magazine size Base mag reduced: 6 -> 4 roundsCommon mag extender reduced: 8 -> 6 roundsRare mag extender reduced: 9 -> 8 roundsEpic mag extender reduced: 12 -> 10 roundsSPITFIRE
Reduced base damage: 20 -> 18Magazine extender attachments reduced Common mag extender reduced: 45 -> 40 roundsRare mag extender reduced: 55 -> 45 roundsEpic mag extender reduced: 60 -> 55 roundsAdjustments to Gold Weapon Attachments[edit]
Gold Havoc
Now has TurbochargerNow has 1x-2x variable holo siteGold R301
Now has 1x-2x variable holo siteGold Wingman
Battle Pass XP Bonus Event[edit]
"In honor of Thicc-boi buffs, we’re going to be running a bonus Battle Pass XP event. From approximately 10AM PST 4/16 through approximately 10AM PST 4/18, your first Top 5 of the day (your squad places 5th or better in a match) will grant you 1 full bonus Battle Pass Level (29,500 BPP), up to a max of level 110. You can earn this once per day. We’ll also be finding other moments during the season to add Battle Pass XP bonuses, so stay tuned!"
Additional Changes[edit]
Jump Ship Speed
Increased the speed of the ship by about 50% We felt that the ship was moving a bit too slow after watching player behavior so we’re speeding it up so players that like to drop later in the flight path don’t have to wait so long.Bug Fixes
Fixed UI bug where the wrong percentage would be displayed for all boost badges.Was this guide helpful?
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