Pokemon Go Dev's New AR Tech Strives for More Realism

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Ruins of Alph, anyone?

Pokemon Go developer Niantic has just released three trailers showing off its new Augmented Reality technology.

The AR experiences are currently codenamed Niantic Occlusion, Tonehenge, and Neon, and all show what looks like real-time gameplay with a more realistic nature than what we've seen in Pokemon Go so far.

Tonehenge has players using their phones to view an AR environment in which they can cooperatively move and turn statues to unlock energy orbs. Once this has been completed it gives them access to a jigsaw puzzle and completing the puzzle as a team looks to be the ultimate goal. You can view the full trailer below for a better look.

Neon, on the other hand, is more fast-paced and combat focussed.

This video shows a group of people running around an area picking up energy orbs and then shooting them at each other, again all using their smartphones. Both this and Tonehenge are supposed to show how players can share an AR world together.

Another demonstration offers a look at Niantic's advancements in occlusion. Using Pikachu and Eevee, Niantic demonstrates how AR characters can more realistically navigate a space, dodging around real-world objects.

Check out the changes in the video below:

Earlier this year Niantic purchased AR company Escher Reality and on a blog post has just announced its acquisition of computer vision and machine learning company Matrix Mill, as well as the establishment of a London Office to help form the Niantic Real World Platform.

Both of these projects use this new technology combined with proprietary, low-latency AR networking techniques which allows AR sharing experiences across platforms.

Pokemon Go also recently had a boost to its augmented reality with AR+ mode released exclusively for Apple Devices.

Hope Corrigan is an Australian freelance writer for IGN. You can follow her on FacebookTwitter, and Twitch.

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